2019
Saboia, Filipe José Oliveira
Stakeholder Categorization and Analysis Applied to an Aerospace Mission Bachelor Thesis
Aeronautics Institute of Technology (ITA), 2019.
Links | BibTeX | Tags: CONOPS, Stakeholder
@bachelorthesis{saboia2019,
title = {Stakeholder Categorization and Analysis Applied to an Aerospace Mission},
author = {Filipe José Oliveira Saboia},
url = {http://cscerqueira.com.br/2019-saboia/
},
year = {2019},
date = {2019-12-01},
urldate = {2019-12-01},
pages = {55},
school = {Aeronautics Institute of Technology (ITA)},
keywords = {CONOPS, Stakeholder},
pubstate = {published},
tppubtype = {bachelorthesis}
}
Cerqueira, Christopher Shneider; Ambrosio, Ana Maria; Kirner, Claudio
Tangible User Interface Vocabulary to Physically Enhance Space Systems Engineering Tools Journal Article
In: Concurrent Engineering Research and Applications, vol. 27, no. 4, pp. 305 – 313, 2019, (Cited by: 1).
Links | BibTeX | Tags: MBSE, TUI
@article{Cerqueira2019305,
title = {Tangible User Interface Vocabulary to Physically Enhance Space Systems Engineering Tools},
author = {Christopher Shneider Cerqueira and Ana Maria Ambrosio and Claudio Kirner},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85075568880&doi=10.1177%2f1063293X19875505&partnerID=40&md5=434b0f601886e85b1b08494573ca6d7a},
doi = {10.1177/1063293X19875505},
year = {2019},
date = {2019-01-01},
urldate = {2019-01-01},
journal = {Concurrent Engineering Research and Applications},
volume = {27},
number = {4},
pages = {305 – 313},
note = {Cited by: 1},
keywords = {MBSE, TUI},
pubstate = {published},
tppubtype = {article}
}
2018
Cerqueira, Christopher Shneider
Tangible Collaboration applied into Space Systems Concurrent Engineering Concept Studies PhD Thesis
National Institute for Space Research (INPE), 2018.
Abstract | Links | BibTeX | Tags: CDF, MBSE, space, TUI
@phdthesis{cerqueiraThesis,
title = {Tangible Collaboration applied into Space Systems Concurrent Engineering Concept Studies},
author = {Christopher Shneider Cerqueira},
url = {http://mtc-m21b.sid.inpe.br/col/sid.inpe.br/mtc-m21b/2018/02.21.22.30/doc/publicacao.pdf},
year = {2018},
date = {2018-02-28},
urldate = {2018-02-28},
school = {National Institute for Space Research (INPE)},
abstract = {The first development phase of a Space Mission consists of the Space System Concept Studies, in which system concepts are broadly defined, as a set of feasible System Conceptual Solutions to accomplish the mission needs. Nowadays, this phase involves the practices of System Engineering (SE) and Concurrent Engineering (CE), which respectively: (i) organizes the systems investigation/documentation methodology, and (ii) speed-up the process into parallelization of disciplines studies and successions of convergence sessions (CE Sessions). The CE Sessions for Space System Concept Studies are highly interactive activities, which require: (i) specialists of a given discipline (thermal, operation, electrical, etc.) to describe to the team their System Element solution models, showing its parts and required parameters, and (ii) facilities to handle the CE activities streamlining the work toward the System Concept Solutions. Either in document-centric or model-centric approaches, the model collaborations occur by: projection of the models, within a sequential order, and accordingly to the number of the projectors, which shows the discipline’s models. This virtualization of information undermined the physical collaboration through artefacts, in preference to virtual-only metaphor collaborations, where, for instance, a person bringing together two physical peons means that a new representation is obtained, was replaced by drag-n-drop tree branches in Graphical User Interface (GUI). This thesis proposes and demonstrates the viability to use Tangible User Interfaces (TUI) constructed with physical electronic artefacts and Spatial Augmented Reality to reintroduce tangible collaboration into CE Session. A tangible interaction vocabulary was defined in order to use real artefacts to control CE data. In a pragmatic aspect for the Space Engineering sector, this thesis brings cognitive aid tools back to the design workspace.},
howpublished = {Digital},
keywords = {CDF, MBSE, space, TUI},
pubstate = {published},
tppubtype = {phdthesis}
}
2014
Cerqueira, Christopher Shneider
Virtual Reality Techniques employed into Satellite Operational Simulators Masters Thesis
National Institute for Space Research (INPE), 2014.
Abstract | Links | BibTeX | Tags: simulation, space, user interface
@mastersthesis{cerqueira2014,
title = {Virtual Reality Techniques employed into Satellite Operational Simulators},
author = {Christopher Shneider Cerqueira},
url = {http://mtc-m21b.sid.inpe.br/col/sid.inpe.br/mtc-m21b/2014/03.24.13.39/doc/publicacao.pdf},
year = {2014},
date = {2014-02-17},
school = {National Institute for Space Research (INPE)},
abstract = {Space Systems development requires understanding of several modelling and simulation resources to accomplish space mission goals. The largest and more complex simulator developed into the space mission context is the operational simulator, which aims to support all operational activities before, during and after launch. This work proposes a user interface based on virtual reality to satellite operational simulator, proposing a 3D interactive visualization with multiple views, 3D models, conic views and contextualized panels techniques to navigate through simulated data. The user interface uses third generation interaction concepts instead of the windows, icon, menu and pointer metaphor (called WIMP metaphor - Windows, Icon, Menu and Pointer ). A simple operational simulator to illustrate and evaluate the user-interface was developed with simplified behaviour and orbit propagation. The proposed user interface was evaluated by an usability questionnaire with experienced INPE users. The results show that the the interactive techniques applied were well accepted by different types of users. The tests, expansion and reuse of this work are discussed in this essay. },
keywords = {simulation, space, user interface},
pubstate = {published},
tppubtype = {mastersthesis}
}
2012
Tominaga, Jun; Cerqueira, Christopher Shneider; Kono, Jânio; Ambrosio, Ana Maria
Specifying satellite behavior for an operational simulator Proceedings Article
In: Preecedings of Simulation and EGSE facilities for Space Programmes, (SESP 2012)., ESA/ESTEC, Noordwijk, 2012.
Abstract | Links | BibTeX | Tags:
@inproceedings{tominaga2012,
title = {Specifying satellite behavior for an operational simulator},
author = {Jun Tominaga and Christopher Shneider Cerqueira and Jânio Kono and Ana Maria Ambrosio},
url = {https://indico.esa.int/event/94/
http://cscerqueira.com.br/a04_sesp2012_satbehavior/},
year = {2012},
date = {2012-09-25},
booktitle = {Preecedings of Simulation and EGSE facilities for Space Programmes, (SESP 2012).},
publisher = {ESA/ESTEC},
address = {Noordwijk},
abstract = {To write a satellite simulator specification for a relatively simple satellite may be simple as the information can be shared among the small group of hardware experts, system engineers and software programmers. However, this becomes extremely difficult as the number of people involved increases. This paper focuses on questions related to how to write effective simulator specification documents to describe the behavior of complex satellites, in such a manner that the specification be comprehensive and clear to all the people involved in the simulator project development. Subsystem designers, system architects, electrical, mechanic and software engineers, as well as mathematicians and programmers with a diverse assortment of backgrounds and different points of view are supposed to work together towards a common goal, which is the development of an operational satellite simulator. Consequently, the greatest challenge to build a satellite simulator is to find a common language, understandable and acceptable by every stakeholder, yet powerful enough to describe the satellite behavior in sufficient detail. The current existing standards for satellite simulators were found to lack some important details concerning how to write specifications of the models, in a precise manner. This paper presents the representation of the knowledge about the subsystems behavior in every its states through well-organized tables. This solution aimed to reduce the gap in the language to represent the satellite behavior in the Specification of the Operational Simulator of the CBERS 3&4 Satellite being developed at INPE.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Kirner, Claudio; Cerqueira, Christopher Shneider; Kirner, Tereza Gonçalves
Dynamic spatial positioning system based on sounds and augmented reality for visually impaired people Proceedings Article
In: International Conference on Disability, Virtual Reality and Associated Technologies, 9., Laval, 2012, ISBN: 978-0-7049-1545-9.
Abstract | Links | BibTeX | Tags: Augmented Reality, Disability
@inproceedings{nokey,
title = {Dynamic spatial positioning system based on sounds and augmented reality for visually impaired people},
author = {Claudio Kirner and Christopher Shneider Cerqueira and Tereza Gonçalves Kirner},
url = {http://cscerqueira.com.br/a03_icdvrat2012_pong/},
isbn = {978-0-7049-1545-9},
year = {2012},
date = {2012-09-10},
urldate = {2012-09-10},
booktitle = {International Conference on Disability, Virtual Reality and Associated Technologies, 9.},
address = {Laval},
abstract = {This paper presents an application which intends to exercise spatial association of a three dimensional stimulus with its corresponding motor feedback, inspired on the Ping Pong Game. The application uses a low cost and easily built artifact, enhanced with an augmented reality layer provided by a free authoring tool. The augmented reality resources empower the artifact with sound feedback, so visually impaired people can use it. Besides, the visual feedback can be useful for non-visually impaired people and also for therapists, who can prepare exercises, promoting a therapeutic application and involving social inclusion capabilities.
},
keywords = {Augmented Reality, Disability},
pubstate = {published},
tppubtype = {inproceedings}
}
Kirner, Claudio; Cerqueira, Christopher; Flauzino, Fabricio; Kirner, Tereza
Design of a Cognitive Artifact based on Augmented Reality to Support Multiple Learning Approaches Proceedings Article
In: Amiel, Tel; Wilson, Brent (Ed.): Proceedings of EdMedia + Innovate Learning 2012, pp. 2834–2843, Association for the Advancement of Computing in Education (AACE), Denver, Colorado, USA, 2012.
Abstract | Links | BibTeX | Tags: Augmented Reality, Education
@inproceedings{KirnCerqFlau2012rl,
title = {Design of a Cognitive Artifact based on Augmented Reality to Support Multiple Learning Approaches},
author = {Claudio Kirner and Christopher Cerqueira and Fabricio Flauzino and Tereza Kirner},
editor = {Tel Amiel and Brent Wilson},
url = {https://www.learntechlib.org/p/41169},
year = {2012},
date = {2012-06-01},
urldate = {2012-06-01},
booktitle = {Proceedings of EdMedia + Innovate Learning 2012},
pages = {2834–2843},
publisher = {Association for the Advancement of Computing in Education (AACE)},
address = {Denver, Colorado, USA},
abstract = {Multiple learning approaches require different strategies, when teachers prepare instructional material and conduct the learning process. On the other hand, students need flexibility, when explore the educational contents. Augmented reality can contribute to the development of innovative instructional resources, which provide more effective learning. This paper presents the design and using of an Augmented Reality Cognitive Artifact (ARCA), which is an educational tool useful for teachers and students. Teachers can create specific contents, according to their objectives, and students can extensively interact with the application to learn on these contents. Due to its structure, ARCA can be adaptable for different learning approaches, including objectivists, constructionists and blended ones.},
keywords = {Augmented Reality, Education},
pubstate = {published},
tppubtype = {inproceedings}
}
Cerqueira, Christopher; Kirner, Claudio
Developing Educational Applications with a Non-Programming Augmented Reality Authoring Tool Proceedings Article
In: Amiel, Tel; Wilson, Brent (Ed.): Proceedings of EdMedia + Innovate Learning 2012, pp. 2816–2825, Association for the Advancement of Computing in Education (AACE), Denver, Colorado, USA, 2012.
Abstract | Links | BibTeX | Tags: Augmented Reality, Education
@inproceedings{CerquKirne2012ri,
title = {Developing Educational Applications with a Non-Programming Augmented Reality Authoring Tool},
author = {Christopher Cerqueira and Claudio Kirner},
editor = {Tel Amiel and Brent Wilson},
url = {https://www.learntechlib.org/p/41166},
year = {2012},
date = {2012-06-01},
urldate = {2012-06-01},
booktitle = {Proceedings of EdMedia + Innovate Learning 2012},
pages = {2816–2825},
publisher = {Association for the Advancement of Computing in Education (AACE)},
address = {Denver, Colorado, USA},
abstract = {Nowadays, augmented reality application trends to place smart virtual objects into the real scene to react to user and environment condition. In this manner, this article shows an application to teach polygon extrusion and revolution math concepts, using the authoring tool basAR to create a set of interactive educational applications based on Augmented Reality. This article presents the application design, the concepts involved and the evaluation results.},
keywords = {Augmented Reality, Education},
pubstate = {published},
tppubtype = {inproceedings}
}
2011
Cerqueira, Christopher Shneider; Kirner, Claudio
Desenvolvimento de uma aplicação de realidade aumentada sobre conceitos de revolução e extrusão de polígonos Journal Article
In: RENOTE, vol. 9, no. 2, 2011.
Abstract | Links | BibTeX | Tags: Augmented Reality, Education
@article{Cerqueira_Kirner_2011,
title = {Desenvolvimento de uma aplicação de realidade aumentada sobre conceitos de revolução e extrusão de polígonos},
author = {Christopher Shneider Cerqueira and Claudio Kirner},
url = {https://seer.ufrgs.br/index.php/renote/article/view/25166},
doi = {10.22456/1679-1916.25166},
year = {2011},
date = {2011-12-28},
urldate = {2011-12-28},
journal = {RENOTE},
volume = {9},
number = {2},
abstract = {As aplicações mais modernas de realidade aumentada estão tendendo a colocar objetos virtuais inteligentes no cenário, de forma a reagirem aos usuários e às condições do ambiente. Nesse sentido, este artigo trata de uma aplicação, voltada para o ensino matemático de conceitos de revolução e extrusão de polígonos, utilizando a ferramenta de autoria basAR. Isto cria um segmento de aplicações interativas de acesso a conteúdo, que possa ser utilizado como ferramenta educacional. O artigo apresenta a construção da aplicação, os conceitos envolvidos e resultados de avaliação.},
keywords = {Augmented Reality, Education},
pubstate = {published},
tppubtype = {article}
}
Cerqueira, Christopher Shneider; Kirner, Claudio
Programando Comportamento de Pontos de Ação em Aplicações de Realidade Aumentada Workshop
Workshop de Realidade Virtual e Aumentada 2011 (WRVA2011), 2011.
Abstract | Links | BibTeX | Tags: Augmented Reality
@workshop{cerqueiraWRVA2011a,
title = {Programando Comportamento de Pontos de Ação em Aplicações de Realidade Aumentada},
author = {Christopher Shneider Cerqueira and Claudio Kirner},
url = {http://cscerqueira.com.br/a06_wrva2011_comportamento_cerqueira/},
year = {2011},
date = {2011-09-01},
booktitle = {Workshop de Realidade Virtual e Aumentada 2011 (WRVA2011)},
abstract = {A evolução das aplicações de realidade aumentada está ocorrendo no sentido de incorporar-se inteligência nos ambientes. Nesse sentido, é essencial que os elementos virtuais apresentem comportamentos. Este artigo trata do comportamento entre pontos de ação num ambiente de realidade aumentada. Os pontos de ação são inseridos numa máquina de estados, e de acordo com a ação realizada, os estados podem ser alterados, possibilitando que uma lógica comportamental possa ser “programada”, manipulando a aplicação.},
howpublished = {Digital},
keywords = {Augmented Reality},
pubstate = {published},
tppubtype = {workshop}
}
Cerqueira, Christopher Shneider; Kirner, Claudio
basAR: Ferramenta de Autoria de Realidade Aumentada com Comportamento Workshop
Workshop de Realidade Virtual e Aumentada 2011 (WRVA2011) 2011.
Abstract | Links | BibTeX | Tags: Augmented Reality, Cross Reality
@workshop{cerqueiraWRVA2011b,
title = {basAR: Ferramenta de Autoria de Realidade Aumentada com Comportamento},
author = {Christopher Shneider Cerqueira and Claudio Kirner},
url = {http://cscerqueira.com.br/a07_wrva2011_basar_cerqueira/},
year = {2011},
date = {2011-09-01},
urldate = {2011-09-01},
organization = {Workshop de Realidade Virtual e Aumentada 2011 (WRVA2011)},
abstract = {As aplicações mais modernas de realidade aumentada estão tendendo a colocar objetos virtuais inteligentes no cenário de forma a reagirem aos usuários e as condições do ambiente, no entanto, faltam estratégias e ferramentas para facilitar a autoria desse tipo de aplicação. Este artigo trata da forma de organizar uma aplicação de realidade aumentada, separando em camadas de Infraestrutura, Atuação, Comportamento, Estrutura e Conteúdo. Além disso, propõe estruturas externas para configurar algumas destas camadas para que o desenvolvedor possa ajustar a aplicação quanto a sua necessidade.},
howpublished = {Digital},
keywords = {Augmented Reality, Cross Reality},
pubstate = {published},
tppubtype = {workshop}
}
da Silva, Roberto Claudino; Cerqueira, Christopher Shneider; Kirner, Claudio; Drummond, Isabela Neves; da Costa Junior, Roberto Affonso; Kirner, Tereza Gonçalves; de Jesus, Edison Oliveira
Guia Virtual de Conteúdo com Realidade Aumentada Workshop
Workshop de Realidade Virtual e Aumentada 2011 (WRVA2011) 2011.
Abstract | Links | BibTeX | Tags: Augmented Reality, Museum
@workshop{claudinoWRVA2011,
title = {Guia Virtual de Conteúdo com Realidade Aumentada},
author = {Roberto Claudino da Silva and Christopher Shneider Cerqueira and Claudio Kirner and Isabela Neves Drummond and Roberto Affonso da Costa Junior and Tereza Gonçalves Kirner and Edison Oliveira de Jesus},
url = {http://cscerqueira.com.br/a08_wrva2011_guia_claudino/},
year = {2011},
date = {2011-09-01},
urldate = {2011-09-01},
organization = {Workshop de Realidade Virtual e Aumentada 2011 (WRVA2011)},
abstract = {A inovação tecnológica tem sido um dos fatores de contribuição na mutação dos museus como espaços culturais. A Realidade Aumentada vem revolucionando a criação de soluções interativas ao modificar a relação dos visitantes com esses espaços. Nesse escopo propõe-se nesse trabalho a criação de um guia virtual de conteúdos que emprega Realidade Aumentada para inovar a forma de iteração entre visitante e acervo cultural de um museu de tecnologia.},
howpublished = {Digital},
keywords = {Augmented Reality, Museum},
pubstate = {published},
tppubtype = {workshop}
}
Cerqueira, Christopher Shneider; Drummond, Isabela Neves; Kirner, Claudio; da Silva, Roberto Claudino; da Costa Junior, Roberto Affonso; Kirner, Tereza Gonçalves; de Jesus, Edison Oliveira
Desenvolvimento de uma Metodologia de Mapeamento de Comportamento para Ambientes de Realidade Aumentada Unpublished
2011.
Links | BibTeX | Tags: Augmented Reality, Game
@unpublished{cerqueiraWRVA2011d,
title = {Desenvolvimento de uma Metodologia de Mapeamento de Comportamento para Ambientes de Realidade Aumentada},
author = {Christopher Shneider Cerqueira and Isabela Neves Drummond and Claudio Kirner and Roberto Claudino da Silva and Roberto Affonso da Costa Junior and Tereza Gonçalves Kirner and Edison Oliveira de Jesus},
editor = {A criação de comportamento em aplicações de realidade aumentada exige o conhecimento do funcionamento da aplicação a ser descrita e da forma de escrever o comportamento na ferramenta de autoria. Este artigo apresenta uma metodologia para mapear características de uma situação e montar um conjunto de nomenclaturas que podem ser utilizadas para mapear a descrição do comportamento e assim criar o comportamento da aplicação de realidade aumentada},
url = {http://cscerqueira.com.br/re01_wrva2011_jogo_cerqueira/},
year = {2011},
date = {2011-09-01},
keywords = {Augmented Reality, Game},
pubstate = {published},
tppubtype = {unpublished}
}
2010
da Costa Junior, Roberto Affonso; Cerqueira, Christopher Shneider; de Almeida, Antônio Tadeu Lyrio
Realidade Aumentada para Auxiliar o Aprendizado de Motor Elétrico Workshop
WRVA 2010 : VII WORKSHOP DE REALIDADE VIRTUAL E AUMENTADA, 2010.
Abstract | Links | BibTeX | Tags: Augmented Reality, Education
@workshop{christopherWRVA2010,
title = {Realidade Aumentada para Auxiliar o Aprendizado de Motor Elétrico},
author = {Roberto Affonso da Costa Junior and Christopher Shneider Cerqueira and Antônio Tadeu Lyrio de Almeida},
url = {http://cscerqueira.com.br/a09_wrva2010_ra_ensino_mit/},
year = {2010},
date = {2010-09-01},
urldate = {2010-09-01},
publisher = {WRVA 2010 : VII WORKSHOP DE REALIDADE VIRTUAL E AUMENTADA},
abstract = {Com o advento da Realidade Aumentada é possível integrar teoria e experimentação em aulas práticas, utilizando as bibliotecas virtuais. O ensino de Motores Elétricos é importante no aprendizado técnico industrial, dada sua utilização. Para ilustrar a teoria envolvida torna-se essencial a prática didática em laboratório. Neste trabalho é apresentada uma ferramenta de auxilio ao aprendizado de motores elétricos que demonstra os componentes individuais e o motor em movimento. Também compara trabalhos relacionados que empregam Realidade Virtual e Aumentada.},
howpublished = {Digital},
keywords = {Augmented Reality, Education},
pubstate = {published},
tppubtype = {workshop}
}
Cerqueira, Christopher Shneider
Low Cost Equipment for First Person Augmented Reality Systems Workshop
WRVA 2010 : VII WORKSHOP DE REALIDADE VIRTUAL E AUMENTADA, 2010.
Abstract | Links | BibTeX | Tags: Augmented Reality
@workshop{christopherWRVA2010b,
title = {Low Cost Equipment for First Person Augmented Reality Systems},
author = {Christopher Shneider Cerqueira},
url = {http://cscerqueira.com.br/r01_wrva2010_lowcostequip/},
year = {2010},
date = {2010-09-01},
publisher = {WRVA 2010 : VII WORKSHOP DE REALIDADE VIRTUAL E AUMENTADA},
abstract = {This paper proposes a low cost augmented reality system to be used on developments where the applications are intended to be in first person view. Is shown the hardware combination and an evaluation on Linux and Windows environments.},
keywords = {Augmented Reality},
pubstate = {published},
tppubtype = {workshop}
}
2009
Cerqueira, Christopher Shneider; Kirner, Claudio; de Jesus, Edison Oliveira; Drummond, Isabela Neves; da Costa Junior, Roberto Affonso
Estruturação do Museu Theodomiro Santiago com Realidade Aumentada Workshop
WRVA 2009 : VI WORKSHOP DE REALIDADE VIRTUAL E AUMENTADA, 2009.
Abstract | Links | BibTeX | Tags: Augmented Reality, Museum
@workshop{christopherWRVA2009,
title = {Estruturação do Museu Theodomiro Santiago com Realidade Aumentada},
author = {Christopher Shneider Cerqueira and Claudio Kirner and Edison Oliveira de Jesus and Isabela Neves Drummond and Roberto Affonso da Costa Junior},
url = {http://cscerqueira.com.br/2009-wrva/},
year = {2009},
date = {2009-10-16},
urldate = {2009-10-16},
publisher = {WRVA 2009 : VI WORKSHOP DE REALIDADE VIRTUAL E AUMENTADA},
abstract = {This paper proposes definitions of hardware and software for the development of an augmented reality
application that will be applied at the Museum Theodomiro Santiago, located in the Universidade Federal de Itajubá. This demonstrates how hardware and software are used to build a robust system for this application of augmented reality.},
howpublished = {Digital},
keywords = {Augmented Reality, Museum},
pubstate = {published},
tppubtype = {workshop}
}
application that will be applied at the Museum Theodomiro Santiago, located in the Universidade Federal de Itajubá. This demonstrates how hardware and software are used to build a robust system for this application of augmented reality.
Cerqueira, Christopher Shneider
Embedded Augmented Reality Device Unpublished
2009.
Abstract | Links | BibTeX | Tags: Augmented Reality, Embedded Systems
@unpublished{cerqueiraUnpublished2009,
title = {Embedded Augmented Reality Device},
author = {Christopher Shneider Cerqueira},
url = {http://cscerqueira.com.br/52409naopublicado/},
year = {2009},
date = {2009-01-01},
abstract = {As the technologies decrease the size and increase speed and processing reveals new uses of the computing as a tool and a step of the man-machine integration, at this point it’s discussed on how the usual user will interact with these new technologies and some of the use’s case at daily uses, defining some phases and levels of this interactivity as well as showing the basic required hardware and software blocks to make this accomplished.},
keywords = {Augmented Reality, Embedded Systems},
pubstate = {published},
tppubtype = {unpublished}
}